Monday, October 5, 2015

Lighting in Other Places - Bioshock



I thought I would start off on the side of fantastical as video game lighting has a special place in my heart. This is the concept of from a horror game called Bioshock, and it really captures the essence of creepy for me throughout the game. Almost all of the lighting from the city comes from below, and what light that comes from the ceiling is merely a reflection of that in the water that surrounds the city. This makes the game dark and twisted, full of shadows, and keeps the audience on edge. Humans are used to a source of light coming from above in some way, and when the shadows and lights are flipped, and I think it captures just how different and effective the light. It just really well done and I hope one day to be able to use such peculiar lighting ideas to my own odds and ends. It's nice to remember that now all light has to be in a theatrical setting.

- Caitlin

1 comment:

  1. Video game lighting is a ridiculously HUGE industry with so much room to grow and it's INCREDIBLY theatrical. That picture without light would honestly not be incredibly moving or impressive. But add our theatrical angle of "uplight" and what that means to a society used to light coming from above, and the entire scene transforms. That eerie green/blue color mixed with a hazy atmospheric effect, really stops the viewer in awe for a second. Really nice!

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